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      05-14-2020, 01:32 PM   #12101
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      05-14-2020, 01:34 PM   #12102
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Quote:
Originally Posted by Bartledoo View Post
Yea I recall being in constant high alert mode, with assists off in the MX-5 cup in iracing, to maintain control on the limit, but in AC the M3 variants up to GT4 seem almost impossible to spin.
I dunno - I'm pretty sure I can spin just about any car in AC with ease...
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      05-14-2020, 01:37 PM   #12103
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Originally Posted by SYT_Shadow View Post
Assetto has pretty normal physics. Iracing is kind of crazy with its physics engine

I've been using iRacing for the past month: a cheap Thrustmaster TRS300 setup bolted to my desk with the T3 pedals. I try to spend about an hour a night in the practice/test drive mode, using the Global MX-5 Cup car, just to get comfortable with it.

The first 2-3 weeks were very frustrating and I was laughably inconsistent. I was able to do a few laps and then would have some bizarre incident like snap oversteer and need a few more laps to get back into a rhythm. I would say that by the 3rd week I was finally comfortable enough where I could do 30+ minutes of "decent" lapping without anything major. I'd still have some small off-track excursions, but nothing major.

As my coach told me, you have to learn to find other cues for things. You will not have nearly the same sensations (especially G loading) to help you feel when the rear of the car is stepping out so you'll have to train yourself a little differently. There is considerable debate about the tire model iRacing uses and the more I drive, the more I am inclined to agree. IRL, you can usually take a tire right up to the limit of traction and then keep it right on that edge -- the small but quick countersteering that we're all used to. iRacing doesn't really seem to permit that...the tires just fall off the cliff and you spin. Here's a diagram I edited to illustrate what I mean.

I'm still undecided if I'm going to continue with this for a few more weeks or just sell the wheel and pedals at a very slight loss.

Assetto Corsa is an older game but the tire model was a lot more forgiving, based on the hour I used it for. I ended up returning it via Steam because it was buggy as hell and showing its age.
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      05-14-2020, 01:37 PM   #12104
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Quote:
Originally Posted by Bartledoo View Post
Yea I recall being in constant high alert mode, with assists off in the MX-5 cup in iracing, to maintain control on the limit, but in AC the M3 variants up to GT4 seem almost impossible to spin.
We're using the z4 gt3 in Dogbone's racing league and it spins pretty easily, but you can more or less control it!
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      05-14-2020, 01:39 PM   #12105
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Originally Posted by roastbeef View Post
This sucks.
Looks like a sweet racecar build to my untrained eye
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      05-14-2020, 01:41 PM   #12106
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Quote:
Originally Posted by dparm View Post
I've been using iRacing for the past month: a cheap Thrustmaster TRS300 setup bolted to my desk with the T3 pedals. I try to spend about an hour a night in the practice/test drive mode, using the Global MX-5 Cup car, just to get comfortable with it.

The first 2-3 weeks were very frustrating and I was laughably inconsistent. I was able to do a few laps and then would have some bizarre incident like snap oversteer and need a few more laps to get back into a rhythm. I would say that by the 3rd week I was finally comfortable enough where I could do 30+ minutes of "decent" lapping without anything major. I'd still have some small off-track excursions, but nothing major.

As my coach told me, you have to learn to find other cues for things. You will not have nearly the same sensations (especially G loading) to help you feel when the rear of the car is stepping out so you'll have to train yourself a little differently. There is considerable debate about the tire model iRacing uses and the more I drive, the more I am inclined to agree. IRL, you can usually take a tire right up to the limit of traction and then keep it right on that edge -- the small but quick countersteering that we're all used to. iRacing doesn't really seem to permit that...the tires just fall off the cliff and you spin. Here's a diagram I edited to illustrate what I mean.

I'm still undecided if I'm going to continue with this for a few more weeks or just sell the wheel and pedals at a very slight loss.

Assetto Corsa is an older game but the tire model was a lot more forgiving, based on the hour I used it for. I ended up returning it via Steam because it was buggy as hell and showing its age.
Haha that's exactly what iracing feels like.

Come join Dogbone's racing league, don't sell the wheel.

At a minimum it serves to learn new tracks and keep your brain exercised
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      05-14-2020, 01:43 PM   #12107
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Quote:
Originally Posted by SYT_Shadow View Post
Haha that's exactly what iracing feels like.

Come join Dogbone's racing league, don't sell the wheel.

At a minimum it serves to learn new tracks and keep your brain exercised

Fair enough, but that $500ish I spent on the wheel and pedals would cover a full weekend of HPDE. Letting them collect dust in my closet to use once a week seems dumb. I dunno...I'm taking the week off from it to see how I feel when I play again.
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      05-14-2020, 01:48 PM   #12108
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Originally Posted by dparm View Post
Fair enough, but that $500ish I spent on the wheel and pedals would cover a full weekend of HPDE. Letting them collect dust in my closet to use once a week seems dumb. I dunno...I'm taking the week off from it to see how I feel when I play again.
I have a full rig + vr which i barely use. No time to play. But now in the racing league with assetto at least i can keep the damn car on the track!

500 covers a weekend? It's less than the entry fee and then you have to add gas, tires, brakes, lodging, food. A 3 day weekend is probably more like 3k
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      05-14-2020, 01:52 PM   #12109
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The biggest problem with sim racing for new people, I think, is setting up everything up correctly. This includes FOV and FFB. FOV is pretty simple to do and there is a mathematically correct value for a given setup.

FFB is more preference based, but can make a night and day difference in how you perceive the 'realism' of a game. Bad force feedback results in poor communication through the wheel on how a car is behaving, and if setup very poorly can make being fast, or more importantly consistent, very very difficult. I'd advise anyone that wants to get the most out their sim experience to do their due part and spend time researching FFB for their given wheel and game. How to setup FFB varies per game, which makes it difficult. For example, you can't just take good FFB setting from Assetto and try to plug them into iRacing, it doesn't work like that.

I have a basic setup myself, basically the same as dparm. T300RS with T3PA pedals. It's far from anything high end, but I've taken the time to set things up properly to get the most out of my rig. I'm not the best sim driver, but I feel like I do alright given my setup and the relatively low amount of hours I have in sims.

If anyone has a T300/T300RS/T500 (or any Thrustmaster wheel really) and has questions about setting up FFB I'd be happy to help.

Last edited by tsk94; 05-14-2020 at 01:59 PM..
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      05-14-2020, 01:57 PM   #12110
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I've found that Assetto is more lenient towards 'bad' FFB setup - you can have poor settings but still get a decent sense of what's happening through the wheel.

iRacing needs to be REALLY dialled in. Once you do though, iRacing will feel quite good. The Tire model in iRacing has improved a lot in the last little while. If you think it's bad now you couldn't even imagine how it was before... The other problem with iRacing is you need to adjust your FFB for EVERY car - you can save settings per car though which makes it easy once you initially figure it out.
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      05-14-2020, 02:11 PM   #12111
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Quote:
Originally Posted by dparm View Post
I've been using iRacing for the past month: a cheap Thrustmaster TRS300 setup bolted to my desk with the T3 pedals. I try to spend about an hour a night in the practice/test drive mode, using the Global MX-5 Cup car, just to get comfortable with it.

The first 2-3 weeks were very frustrating and I was laughably inconsistent. I was able to do a few laps and then would have some bizarre incident like snap oversteer and need a few more laps to get back into a rhythm. I would say that by the 3rd week I was finally comfortable enough where I could do 30+ minutes of "decent" lapping without anything major. I'd still have some small off-track excursions, but nothing major.

As my coach told me, you have to learn to find other cues for things. You will not have nearly the same sensations (especially G loading) to help you feel when the rear of the car is stepping out so you'll have to train yourself a little differently. There is considerable debate about the tire model iRacing uses and the more I drive, the more I am inclined to agree. IRL, you can usually take a tire right up to the limit of traction and then keep it right on that edge -- the small but quick countersteering that we're all used to. iRacing doesn't really seem to permit that...the tires just fall off the cliff and you spin. Here's a diagram I edited to illustrate what I mean.

I'm still undecided if I'm going to continue with this for a few more weeks or just sell the wheel and pedals at a very slight loss.

Assetto Corsa is an older game but the tire model was a lot more forgiving, based on the hour I used it for. I ended up returning it via Steam because it was buggy as hell and showing its age.
Also, I don't feel like this graph is accurate (you're probably exaggerating, but still). Especially for the Miata's, they are extremely easy to drive with lots of slip angle and very forgiving. If you ever spectate the really fast guys you'll be able to see what I mean.

This is what leads me to think that you, and A LOT of other people, have poorly setup FFB settings to lead you to believe this. I will agree it was more like this in the past, but for the last year or so the newer tire model has been a major improvement.
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      05-14-2020, 02:11 PM   #12112
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Quote:
Originally Posted by SYT_Shadow View Post
We're using the z4 gt3 in Dogbone's racing league and it spins pretty easily, but you can more or less control it!
Haha this is funny because I downloaded the BW 13CW track after having fun with the M3's on my home tracks, and then tried out the Z4 GT3 with hopes of maybe joining you guys at some point. Yea I was spinning it good, especially coming out of the slower corners. I also don't know that track at all though. Perhaps I should've practiced with it on my home tracks. Also, driving the Gt350 back to back with the M3's is pretty difficult. Do you guys crank up the "spins" feedback? I actually like it.
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      05-14-2020, 02:18 PM   #12113
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This is interesting.. haven't been playing AC with my PS4, but I have the game. Been GT Sport only so far. I enjoy dialing down the FFB with my Fanatec CSL Elite F1 PS4. When it's too strong, it's hard to steer when it's ripping the wheel out of my hands!

iRacing will come later. Have a bunch of friends who've said see you in iracing.. not excited for the complexity of setup
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      05-14-2020, 02:24 PM   #12114
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Quote:
Originally Posted by Bartledoo View Post
Haha this is funny because I downloaded the BW 13CW track after having fun with the M3's on my home tracks, and then tried out the Z4 GT3 with hopes of maybe joining you guys at some point. Yea I was spinning it good, especially coming out of the slower corners. I also don't know that track at all though. Perhaps I should've practiced with it on my home tracks. Also, driving the Gt350 back to back with the M3's is pretty difficult. Do you guys crank up the "spins" feedback? I actually like it.
My rig has slip movement, probably why I don't spin it that often

For me the point of the racing league is I'm training to learn new tracks, something I don't do often. So going to Buttonwillow and learning how to go fast there and then a different track next week is really interesting, as it forces the practice to be more competitive.
There's no point in trying to win because we have like 4 super fast people

The stress of the virtual 'race' is not far off real-life, which is surprising. I would never have the same stress without it being a league.

What's really missing in sim racing, which is why i hadn't done it before, is physical and $ risk. It's all fun and games to crash in the game so you drive over the limit and do things that are not realistic.
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      05-14-2020, 02:33 PM   #12115
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Far less realistic but any Forza 7 players in here? I've done this with numerous friends but we pick a car and make a spec class of just shooting for fastest lap times. Easy to add friends and compare times within the Rivals mode. If you're a Forza player the E92 caters well to a "A" class car.
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      05-14-2020, 02:50 PM   #12116
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Far less realistic but any Forza 7 players in here? I've done this with numerous friends but we pick a car and make a spec class of just shooting for fastest lap times. Easy to add friends and compare times within the Rivals mode. If you're a Forza player the E92 caters well to a "A" class car.
I go through spurts of playing Forza
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      05-14-2020, 03:31 PM   #12117
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oil, coolant and ambient temp

have added to the AiM Smartycam overlay the three temps above.

This will show in the video during laps the temps and will answer temp questions in numbers rather than dial position.

My first track day is tomorrow (wet) and second Sat (dry)

Tires are not slicks for this Fri-Sat
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      05-14-2020, 03:39 PM   #12118
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oil, coolant and ambient temp

have added to the AiM Smartycam overlay the three temps above.

This will show in the video during laps the temps and will answer temp questions in numbers rather than dial position.

My first track day is tomorrow (wet) and second Sat (dry)

Tires are not slicks for this Fri-Sat
I pull and display the same three temps on my Solo. Fourth item is lap time with the LEDs as predicative.
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      05-14-2020, 03:42 PM   #12119
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Quote:
Originally Posted by SYT_Shadow View Post
My rig has slip movement, probably why I don't spin it that often

For me the point of the racing league is I'm training to learn new tracks, something I don't do often. So going to Buttonwillow and learning how to go fast there and then a different track next week is really interesting, as it forces the practice to be more competitive.
There's no point in trying to win because we have like 4 super fast people

The stress of the virtual 'race' is not far off real-life, which is surprising. I would never have the same stress without it being a league.

What's really missing in sim racing, which is why i hadn't done it before, is physical and $ risk. It's all fun and games to crash in the game so you drive over the limit and do things that are not realistic.
What game has Buttonwillow? I'm likely going there May 31st for a SpeedSF event if it doesn't get cancelled. Never driven there before so practice would be good!
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      05-14-2020, 03:53 PM   #12120
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What game has Buttonwillow? I'm likely going there May 31st for a SpeedSF event if it doesn't get cancelled. Never driven there before so practice would be good!
Assetto corsa has it, although it's like 8 bucks to buy that map
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      05-14-2020, 03:54 PM   #12121
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Thank you SYT_Shadow! I'll check it out on my PS4 version of that game

Edit: Oh boy.. down the rabbit hole. Had to buy PC version so I can buy this third-party map and install on PC. Doesn't seem to work on PS4.

Last edited by kyippee; 05-14-2020 at 04:06 PM..
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      05-14-2020, 04:28 PM   #12122
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