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| 09-18-2014, 07:43 AM | #111 | |
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| 09-18-2014, 09:38 AM | #112 |
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| 09-18-2014, 10:08 AM | #113 | ||
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| 09-18-2014, 10:36 AM | #114 |
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I follow F1 religiously which is why I am in the camp that thinks smoother is faster. Now, there's a difference between going for the fastest lap and racing. I think it takes too much concentration to drive smooth and race at the same time so drivers drive more sloppy during a race because their brains are overloaded with other tasks. In qualifying though, those guys are purely focused on lap times and they are extremely smooth or at least their fastest lap will be where they are the smoothest. At that level, too much slip going out of a corner will cost them P1. So, when I saw that video a few pages back of that dude seesawing the crap out of the steering wheel, it made me rethink. I have literally never seen anyone drive like that before, and it may work for him but it makes me wonder why. Knowing the level of grip is seat of the pants, I drive on street tires at HPDE because it is easier to exceed that level of grip so it is fun and a challenge for me to play at the edge where it is the fastest. I'm at the point where I should move to race compound because I have extracted all the performance out of street tires. But through it all, I've been smooth with my steering inputs. I try to be precise to the point where I put my steering input in once and hold it, only making small adjustments, where it is just counter pressure on the steering wheel instead of actual movements. The reality is that it is improbable since we are not robots as already discussed. But that is the way we fly helicopters and that is my mindset and approach to driving. I thought it was validated through watching how smooth those F1 guys drive. That video of the dude driving the Porsche though, I was like WTF? Looked like he was seesawing the wheel for the sake of seesawing, seemed very counter productive! I would like to know how he ranks amongst his peers in terms of speed. Ayrton Senna was not considered a smooth driver, especially with his throttle inputs, so who knows.
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| 09-18-2014, 02:08 PM | #115 | |
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![]() I initially mentioned saw'ing as a way of getting thru some corners faster (active), as well as fighting understeers, but the discussions thereafter seem to have migrated to seesaw'ing as a way to correct slides (reactive). The saw'ing I'm talking about is, in certain corners, doing it in 2 to 3 slightly-exaggerated steering motions (i.e. break the arc into 2 to 3 sections): jerk the steering in, immediately pull back, jerk it back, pull back, etc, but all without the imaginary pendulum laterally swinging out beyond left & right side body panels. That's is a very active steering inputs, whereas seesaw'ing to counter oversteers is a reaction. 2 different things.
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| 09-18-2014, 03:25 PM | #116 |
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are you guys referring to the pcar driver at buttonwillow i posted?
sometimes, you have steer left right left right just to go straight. the steering may look like that but if you watch the path of the car, its going in a straight line and very fast. i havent gotten to speeds where im like that but i do have plenty of moments of countersteer reacting to the car and keeping it in the path i intended to be on. otherwise i would have dirt sprayed on my face ![]() |
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| 09-18-2014, 04:11 PM | #117 | |
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I haven't heard it put that way before but that is exactly what I do. I do agree with armyav8tor that, overall, smoother is generally better (and faster). But, I always think of Turn In as a process, not an event, meaning that from the turn-in point to apex is not one singular instantaneous steering wheel move. A past instructor called it "cheating" into the corner. I divide it into 2 or 3 smaller corrective-type movements, feeling the level of grip at each point in time. It is indeed 'active', as you put it. I do some reactive see-sawing on certain carousel-type corners where you are throttle steering and right on the edge of adhesion and need to make many 'reactive' type steering adjustments as the rear end begins to step out. ![]()
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| 09-18-2014, 04:25 PM | #118 | |
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But, in scrolling back on this thread, I didn't see it being posted. It must've been posted on another thread... .
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| 09-18-2014, 04:47 PM | #119 |
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yeah i didn't notice it in here neither...i think i put it in a separate thread and then some how to drive with nannies off thread.
i have a thread from my ACS track day with BMW CCA. you can see the total difference in how i drive alone, vs. with someone in the car. the latter is very boring ![]() |
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| 09-18-2014, 05:32 PM | #120 |
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n1smo
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Yup, that's the one. I get lost in the forums sometimes, thought the video was from this thread... LOL
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| 09-18-2014, 05:50 PM | #121 | ||
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But back to that Porsche driver, he would have so much less work if he would just take out a hair of throttle. I couldn't imagine that as the fastest way to get around the track, as he's gone beyond where the optimal traction point is. I can see a few corrections, but what he was doing is to the extreme, I've seen rally car drivers do less with the steering wheel. Whatever, if he's winning races, who am I to judge. :P |
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| 09-18-2014, 06:35 PM | #122 | |
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i saw some of you vids.. you make corrections too! ![]() |
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| 09-18-2014, 07:57 PM | #123 | |
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And, obviously, the lines drawn aren't ideal and are actually drawn to exaggerate my point).You are entering a corner and arrive at point (A). And, the speed you are carrying (along with bunch of other factors like amount of tire grip, steering wheel position, etc, etc) is about to cause you to travel along the red line to get to point (B). Then, you have 3 options: (i) maintain throttle and steering positions and understeer and move along the red line. Then, due to the front tires now pushing, you've lost speed by the time you get to point (B). Or, worse, follow the red line and go off; or, (ii) reduce the speed and travel along the green line; or, (iii) while maintaining speed (or, even increasing it a bit), actively jerk the steering wheel to the left and cause the car to go along what is illustrated as green line. If you opt with (iii), then that initial jerking motion, if left unchecked, most likely will cause the car to oversteer and spin, per purple line. So, after the initial jerk, you immediately steer back and you arrive at point (B) along the green line. From point (B) to (C), repeat. Same for from point (C) to (D). If you manage the degree of said steering jerks and unwinds, and repeat (hence, "saw"), there are some corners where this works very well, and you can carry higher speed through and not have the car get all upset. In other words, where otherwise you'd be understeering and pushing the front tires and scrubbing off speed, you can, with careful active series of steering inputs, carry speed and not drift off to the outside. Due to the saw'ing actions, tight quick corners aren't good for this (unless the driver can saw super-rapidly per hyper shifter-go-kart pace ). Nor are long sweeping turns. Medium, slightly-extended turns are perfect because there's time and room for the driver to saw 2 to 3 times to complete the turn. Kind of like man-handling a heavy car that wasn't going to make the corner while carrying certain amount of speed.You can almost look at this as converting what is analog (i.e. long smooth curve) to discretized digital segments (with each of those digital elemental bars not going outside of the overall curve). On that note, that logic can be applied to driving 'smoothly' (analog) vs lots of steering movements (digital).
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| 09-18-2014, 07:59 PM | #124 | |
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![]() Besides, I know this track very well, and to run at that pace in that type of car and tire, I don't see that he's correcting unnecessarily. Drive slower, don't need to correct as much.
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| 09-18-2014, 08:17 PM | #125 | |
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Process --> segment it into several steps. Event --> one big blur.
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| 09-18-2014, 11:08 PM | #128 | |
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| 09-19-2014, 02:37 AM | #129 | |
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I'd say that guy was overdriving the car. |
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| 09-19-2014, 10:00 AM | #130 | ||
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| 09-19-2014, 10:04 AM | #131 | |
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As for being smooth and flying, if you were hovering a helicopter in a storm would your inputs not be extremely quick and aggressive to fight off downdrafts and crosswinds to keep you stationary... You have to feel what is happening to the machine, no time for VVI cross-checks or GPS drift, similar to a car being driven 10/10ths. The end result of all those inputs is actually stability and balance. |
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| 09-19-2014, 10:07 AM | #132 |
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on which tracks? i would think that this is a tiny track compared to the speed of the car hes driving. grip levels are prob low as heck too. but yeah hes pretty much just going full throttle the whole lap. lol
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