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03-25-2014, 02:09 AM | #45 | |||
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The best analogy I can think of is track and field sprinting. There are two components to sprinting speed: Leg speed and stride length. To generalize a little bit, shorter sprinters (like myself) tend to have faster leg speed, but have less stride length. By contrast, the taller runners tend to have slower leg speed, but long stride length. So the shorter runners can take more steps than the taller ones, but don't go as far with each step. As you might predict, the shorter runners tend to excel at the shorter events (e.g., 55 meter, 60 meter indoor events), whereas the taller runners tend to excel at the longer events (200 meters). At 100 meters, the two styles are fairly even. (Though Usain Bolt, at 6'5" is currently killing everyone at the 100 meter and, of course, at 200 meters). To bring the analogy home, the higher FD like the 3.45 is probably analogous to the shorter sprinters whereas the lower FD like the 3.15 is probably analogous to the taller sprinters. Thus, it's not fair to say that gear mods will not make the car "faster." That's far too imprecise. As we've seen, at certain events (particularly events with a slower starting speed such as the 0-60, 60-130) the 3.45 diff would be the tool of choice. At longer events, the 3.15 diff might have the advantage. Ultimately, then, the question is where you want to skew your speed. For myself and others, we are willing to trade a little speed at longer sprint distances for more acceleration off the line and faster stoplight-to-stoplight movement. I know this sounds like heresy to a hardcore track rat, but it's rhetorical and hyperbolic to tell someone like me to "go get a 335i." As you yourself said, the differences are subtle. Thus, a higher FD is a way to get a bit more of the low-end torque feel of the 335i, without doing too much violence to the high-revving character of the S65. It's not like trading a fine suit (M3) for a bathrobe (335i). Rather, it's like subtlety tailoring a fine suit to fit your body exactly. Quote:
There's more than just power to weight. I actually think you and I agree on quite a bit but that fact is being obscured by a desire to speak in extreme absolutes that can be easily disproven. |
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03-25-2014, 02:59 PM | #46 | |||||
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FD mods offer a better in gear performance only on a single gear by gear basis and only when excluding the near redline sector. This does "feel" better and is better on a gear by gear basis. The rest is in the noise or related to a shift right before or right after a very particular contest.
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03-26-2014, 05:21 PM | #47 | ||
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We should be having a friendly debate about matters of degree, but first we've got to get you to stop taking indefensible absolute positions like the above. Honestly, I've lost count of how many times you've contradicted yourself in this thread alone. |
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03-26-2014, 07:51 PM | #48 |
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This whole "contest" is about what "significant" means. It reminds me of helping out my son trying to buy an E36 M3 many years ago...the seller claimed it had "absolutely ZERO rust", "mint condition" etc, but in person the car was a POS with rust in body seams and all underneath along with accident damage that was poorly repaired. . 10/10ths to one person is another person's 4/10ths. Some people think spending $4k for a 0.1 or 0.2 second gain at some speed interval is "destroying" the other diff. Others see it as a profound waste of money.
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03-26-2014, 09:18 PM | #49 | |
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That supposedly minuscule difference assumes those simulations are accurate. Since they were prepared by people with an anti-diff-mod agenda, I'm taking them with a grain of salt. |
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03-26-2014, 10:55 PM | #50 | |
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But based on your experience with that specific simulation program, can you describe how you think the results were intentionally skewed with an agenda in mind? Especially after I told you my methodology? |
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03-26-2014, 11:56 PM | #51 | |||
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And yes, I still firmly believe and believe 99% of folks here would agree that the differences shown in the simulations are INSIGNIFICANT. I've also used CarTest enough and seen enough validation to know that it is making a very realistic A vs. B comparison here. You on the other hand are in the 1%. Lastly, a prerequisite for the claim that "nothing makes a car faster except improving its power to weight ratio" isn't really flawed when thinking about the difference between 4 gears and 7. 7 gears will produce a decidedly higher average power than 4 gears. Thus this statement is predicated on the fact that a reasonable spread in gears is already achieved that spans the full range of traction and top speed. The reason this does not (or I guess should not) have to be explicitly stated is because it is pretty well always achieved in any remotely sporty car. If you also don't get this, time for even more home work on your end. Quote:
It also appears you also can't keep on a single topic through it's completion. You don't care to continue your incorrect sprinter vs. distance runner analogy? Quote:
And lastly, neither me nor regular guy have any agenda here other than helping folks learn about mods with the help of a little bit of science. You've really got to be awfully paranoid to think that an "anti-diff-mod agenda" is even remotely a possibility. However, perhaps, just perhaps, a lot of folks argue until they are blue in the face about the benefits of an overpriced mod when it really has none. Nah, I've never seen that on the internet before... Just stick to the results in a single gear and the good old butt dyno. This mod does feel better, you can have that point and I won't argue it. Again, who below thousands of dollars and is now in rationalization mode? It ain't me and ain't regular guy either.
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03-27-2014, 12:21 AM | #52 | |
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If you would like to see this graphically, look at these acceleration plots from CarTest. Turquoise is 3.45 with M-DCT and purple is stock 3.154 FD, again with M-DCT. The amount of time during each shift while the stock car stays in the lower gear accelerating much harder than the "improved" acceleration in the modded car is quite significant. Again the reason for quotes around improved is because even a 3.45 vs. 3.15 difference pales in comparison to the differences between gears and there is plenty of time when they are in different gears. Even just by the second shift there is almost a second where the stock cars is still in second gear while the modded car has initiated a shift. I don't know how much more clear I can be here providing both the basic irrefutable observations and the physical concepts of this mod, as well as an actual objective plot of the results. Refute away...
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03-27-2014, 04:55 AM | #53 | |
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If you can show where there is a fault in the physics model of Cartest, please provide the information. I'm sure the developer would like to know also.
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03-27-2014, 08:25 AM | #54 | |
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While ^^ just adds to the discussion, what I am reminded of here is how many variables need to be looked at when making a (successful) performance increase and how well the car is setup from BMW. |
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03-27-2014, 10:00 AM | #55 | |
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But please, keep preaching to me about how you like to avoid blowing money on mods that don't increase performance with that bloated mod sig of yours. |
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03-27-2014, 10:23 AM | #56 | |
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What I fail to see, and what you've yet to explain, is why--on a car that shifts in milliseconds--running through each gear faster is a problem. You seem to prefer a diff setup that allows you to stay in each gear for longer, and yet get angry when I suggest you get a transmission with fewer gears. If the need to shift less and stay in each gear longer is better, why not do it? Speaking of physics, do you agree that for every action, there is an equal and opposite reaction? If so, then since an FD mod lowers top end speed by some amount, can we assume it is also increasing low-end speed by a similar amount? The question then is how often you're driving your car at 198 mph. Every point you make in support of the 3.15 relative to the 3.45 could also be made about, say, a 2.8 FD. Where does it end? Should we start strapping on 2.1 FDs? If your point is that the 3.15 gives the best balance, then go ahead and run some simulations using a 2.8, 2.6, or some other stupid low FD. If those numbers still look good to you, perhaps it's your analysis that is the problem. |
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03-27-2014, 11:43 AM | #57 |
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Until it's time to shift and the gains are lost...
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03-27-2014, 11:46 AM | #58 | |
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When did I ever say cosmetic mods are bad? Just take them for what they are and that is basically what a FD mod is. My single most significant performance modification to my car is THE decidedly biggest bang for the buck bolt on possible with this car. That is not listed in my signature for what should be obvious reasons... I've got pulleys as well but haven't bothered updating my sig in ages.
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03-27-2014, 12:21 PM | #59 | ||||
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Peak hp Drag and frontal area Losses (primarily drive train and tires) Cars can however, be geared for a "gear limited top speed" or a "drag limited top speed", in the case of gear limited the above does not apply. The above is for the more typical case of a drag limited top speed. I've posted extensively on these calculations and the relevant physics prior. Don't start with Netwon's Laws BS here. It is not relevant in the least as to the way you are explaining it. Just like the broken runner analogy... It does however apply well to the case of drag limited top speeds. The car does not accelerate (any more) since it is in a state of total force balance. A reduction of top speed has pretty well nothing to do with an increase in low speed acceleration. Keep jamming your foot further and further in your mouth... Quote:
Different FDs will offer very slight advantages and disadvantages based on the (fine) specifics of various types of contests (my god I am blue in the face from repeating this). There is simply no global optimized value. Bringing the values down so numerically low will not result in enough wheel torque for good acceleration at low speeds and will also result in having a gear limited top speed in perhaps 5th gear. It will also negatively affect in gear results in a significant fashion. Most of the differences though will be established in 1st and 2nd gear. But guess what 1/4 mi traps won't be much affected. Times to speeds will based on the off the line performance. Overall the differences are probably less than you might expect. Again, why?, power to weight is by far the most important factor.
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03-27-2014, 12:27 PM | #60 |
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I would rather have a gain to lose than have no gain at all. You're assuming I am not lifting after a few seconds of enjoying increased acceleration exiting an off ramp and could care less about what happens after I shift. Or that my gain out of a corner gets me that little bit closer to the car ahead on track to get a point-by and secure a podium spot in my next HPDE. Another analogy would be downforce. I add aero to my car which increases my speed exiting corners but hurts me down the straight. Would you rather be dropped on corner exit and have to look for your overtake into a braking zone as your non aero car patiently waits as "gains are lost" at the end of the straight?
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03-27-2014, 01:54 PM | #61 | |
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03-27-2014, 02:31 PM | #62 | |
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03-28-2014, 05:40 PM | #64 | |
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03-28-2014, 06:45 PM | #65 | |
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For the non-Ms, 6MT = 3.08 and Auto = 3.46. I had my diff built with an Auto ratio in it and it's probably my favorite mod.
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03-28-2014, 10:38 PM | #66 |
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This data makes sense, especially less time in each gear negating more in gear acceleration but how does it work where for example people talk about M3 low torque at engine is nor relative because its able to use shorter gearingto multiply torque to tthe wheels in comparison to a c63 let's say. If shorter gears don't add HP, which I get than why do people talk about M3 ability to use shorter gearing? I get its a different comparison and different cars but I don't know that saying since gearing doesn't change power that there is no improvement in acceleration. M3 would never keep up with a c63 ( non pp) if gearing were llinger. I just am trying to fully grasp concept.
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