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      12-01-2007, 05:53 PM   #157
gbb357
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Quote:
Originally Posted by swamp2 View Post
Wrong.

If you want a deterministic simulation (do you know what that even means...?) to be a stochastic one, then no, this particular software does not do this auotmatically. However, putting a human into the "equation" is all you are asking for, and this can easily be done by computer. Next 0-X speed times are completely independent from reaction time, the clock only starts ticking once the car starts moving. Reaction time is simply irrelevant here. It only becomes relevant for the human at the drag strip, never for a simulation.

You just keep missing the poing, which is what about half of the earlier part of the thread was about. Multiple people pointed this out to you and you earlier and you are still oblivious to it and KEEP MISSING THE MAIN POINTS.
As usual, blah-blah-blah-blah-blah. You are correct for once, i did miss the "poing". WTF is a "poing"! Reaction time is irrelevent when your trying to get the best acceleration time? LOL!!!!!!!!!! You are killing me. Have you run a car at all in a 1/4 mile track, oh wait you don't need to. You can just use your formula and calculate your time and speed. Reaction time is always relevent if you're trying to get the best possible acceleration just as wheel spin is relevent as well. It does not matter if your doing 1/4 mile or not. It will affect your time to get to 60 or the 1/4 mile. Just like if you do a 5-60mph is usually slower from 0-60mph if done correctly. You're right again, it does not matter in a simulation and that's why your numbers are way off and does not prove anything even though you where so adamant about it being more accurate than the numbers that the magazines where getting, especially C&D. It's just a freaking simulation, get over it!
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